Once upon a time, the internet didn't follow you everywhere. You sat in front of a computer, surfed the web, posted in forums, downloaded wallpapers and screensavers, and then you left until the next day. Those were the early days of the World Wide Web, around the time the unexpected success of GoldenEye breathed fire into the James Bond franchise.
Pierce Brosnan was the face of 007 on the internet. Those who are old enough to remember will tell you how many times they spent browsing the official and unofficial sites, seeking news from every upcoming movie or entertaining themselves with video and audio clips and image galleries. It all sounds tame now, but downloading the trailer for Tomorrow Never Dies in low quality .mov format or watching a clip of one of the classic Bond moments on your computer was something out of this world in the pre-YouTube era. Hence the success of James Bond: An Interactive Dossier, the two CD-ROM set that was available some 30 years ago in the United States with the home video release of GoldenEye.
But without further ado, let's take a look at how Brosnan's Bond shaped the internet, looking back to the different official sites that came between 1995 and 2004, and what they could offer us. Please take into consideration that the screen captures offered here are not taken at the time each site was first released and, due to many assets being broken, captures do not always belong to the “home” section.
_____________________________________________________
MGM/UA's James Bond Site (1996)
First launched in 1996, the first official James Bond website was hosted within the MGM/UA site (www.mgmua.com/bond). It featured a simple, approachable interface and was designed by The Big Gun Project. Among its offerings was a “clip or quote of the day” drawn from across the Bond series – content that had to be downloaded and played locally rather than streamed. The site also hosted sweepstakes, a chat room where fans could connect, and a downloads section featuring wallpapers and screensavers. One of the latter remains particularly memorable: a screensaver showing Connery’s Bond walking across the desktop, firing his gun and gradually revealing images of Bond girls, vehicles, and gadgets.
The site also linked to a very basic GoldenEye web page with similar features, designed by Digital Planet. Visitors could download clips from the film and classic Bond moments, as well as a short snippet of Tina Turner’s theme song in .au format. Production notes, a synopsis, and cast and crew biographies were also available. Nothing groundbreaking by today’s standards, but more than enough to satisfy a fan’s curiosity at a time when information about upcoming films was far from ubiquitous.
TomorrowNeverDies.com (1997)
Launched in 1997 to promote the film of the same name, this site was far more complete and visually engaging than the earlier MGM/UA Bond pages. While it retained many of the features seen on the
GoldenEye sites, it introduced two innovative additions that pushed things further. One of them was the “TND Game” –not to be confused with the PlayStation title released two years later– which took the form of a Flash-based mini-game playable directly in the browser.
Unfortunately, the game does not appear to have been archived and can no longer be accessed. It consisted of five short missions inspired by the film. I remember playing it: one mission took place at the arms bazaar, where you had to shoot down multiple enemies; another was set during Carver’s party and required you to present your invitation to Stamper; there was also a mission involving the encoder, as well as a top-down sequence in which you drove the BMW 750il.
Hardcore gamers were offered something even more appealing: a custom mission for Quake, the popular PC first-person shooter. Based on the film’s climax, the level tasked players with planting explosives aboard Carver’s stealth boat before making their escape. Simple in concept, but a welcome extra for fans of the genre.
Nintendo's GoldenEye 007 Web Site (1997)
That same year, Nintendo launched a website for what would become its third best-selling Nintendo 64 title, GoldenEye 007. The site’s standout feature was a section dedicated to the game’s development, offering insights into the technology and techniques used to bring it to life. Beyond that, its main appeal lay in its striking visual design, clearly inspired by the game’s passport-style mission briefing interface. Players struggling to complete the game could also find a handful of tips and solutions, including guidance on beating Scaramanga’s Shrine in the Egyptian level and details on how to unlock various cheats.
JamesBond.com / The World Is Not Enough (1999)
February 1999 marked the launch of the website that would define James Bond’s online identity for years to come, debuting several months before the release of Pierce Brosnan’s third outing, The World Is Not Enough. Designed by Mostasa, JamesBond.com made extensive use of Flash animations and featured a vibrant, contemporary interface. The homepage promoted Bond VHS releases and Special Edition DVDs, and included a link to the official The World Is Not Enough website. Its most engaging feature, however, was Miss Moneypenny’s Rolodex.
This section functioned as a comprehensive database of the Bond universe, offering pages dedicated to each film –complete with posters and trailers– as well as detailed entries on Bond girls, villains, gadgets, vehicles, and locations. Every category included high-quality video clips and still images, making it both visually striking and highly immersive.

As mentioned earlier, JamesBond.com also hosted the official website for The World Is Not Enough. Visitors could choose from multiple languages, although trailers and behind-the-scenes videos were not subtitled. The Spanish-language section was tailored specifically for Spain, using the local title El Mundo Nunca Es Suficiente rather than the Latin American title El Mundo No Basta.

The screenshot above shows the site as it appeared in the early 2000s, around the time the film reached video stores and the video game was nearing release. A chilled-out remix of Garbage’s theme song played on a continuous loop in the background. Earlier versions of the site resembled an online news bulletin, regularly updated with production reports. It was the first Bond film to fully embrace the internet as a tool for “Bond journalists,” with entries featuring photos and video interviews with cast and crew. Once released, Garbage’s music video could also be viewed on the site, alongside downloadable TV spots and trailers.
The site also introduced a then-novel feature: QuickTime VR files. These interactive panoramic images allowed users to rotate the view 360 degrees to better appreciate Peter Lamont’s set designs – most memorably the Caviar Factory, the Nuclear Test Facility, Q’s Lab and Elektra’s Room.
The image above illustrates how the site looked in late 1999, prior to the film’s release, when Bond’s dossier (adapted from Ian Fleming’s From Russia With Love novel) was published as part of the production notes.
Tomorrow Never Dies - Video Game Site (1999)

Released alongside The World Is Not Enough’s theatrical run, the Tomorrow Never Dies video game for PlayStation marked the beginning of a long-standing partnership between James Bond and entertainment giant Electronic Arts (first as a distribution deal, before becoming publishing partners with MGM Interactive in 2000). To support the game, a dedicated website was created by Media Revolution.
Hosted at tndgame.com, the official site featured sections with screenshots and three video clips showcasing gameplay from the Arms Bazaar, Pressing Engagement, and Convoy missions. The downloads area offered two wallpapers and a screensaver. The latter was particularly striking: Bond’s in-game character ran across a red background, occasionally firing his weapon, while Elaine Paiva’s vocals played “Letter to Paris,” a song by Tommy Tallarico that was seemingly intended for the game but ultimately appeared only on the commercial soundtrack album release.
Another section, titled Q’s Exam, presented a small set of questions and exercises designed to test whether visitors were fit for duty at MI6: a simple mini-game that rounded out the site’s offerings. Beyond that, the content was fairly limited.
007 EA / The World Is Not Enough (2000)

In terms of creativity and design, this stands out as one of the finest James Bond websites ever produced. In 2000, Electronic Arts launched a dedicated hub for its Bond games at 007.ea.com. The site’s opening section focused on promoting The World Is Not Enough, then slated for release on PC, PlayStation 2, PlayStation, and Nintendo 64. Navigating the site was a distinctive experience: hovering the cursor over each section triggered a female voice that announced the selected option.
While the site did not offer downloadable wallpapers or screensavers, it did include gameplay videos and screenshots from several versions of the game. Additional sections provided detailed profiles of the characters and weapons, complete with rotating 3D models for closer inspection. Visitors could also download a selection of Quake maps (unrelated to the games) created by the PC development team.
Unfortunately, this was as far as those versions would go. The planned next-generation releases for The World Is Not Enough were ultimately cancelled for various reasons, leaving only the Nintendo 64 and PlayStation versions to be released, followed by a Game Boy Color adaptation in 2001.
JamesBond.com / Die Another Day (2002)

Mostasa designed the official website for Die Another Day in 2002, delivering a significant upgrade over their earlier work on The World Is Not Enough and fully embracing the possibilities of Flash. Unfortunately, because the entire site was built around Flash animations, most of its content has since been lost, surviving only in the form of the main menu animations –now stripped of text and therefore functional links. The introductory screen is shown above. The Spanish-language version was split between Spain (Muere Otro Día) and Latin America (Otro Día para Morir). While the interface text was translated, trailers and video clips were not subtitled.
As with the previous film’s site, this one offered a generous selection of downloads, including wallpapers, screensavers based on the character posters, TV spots, trailers, and a still gallery. QuickTime VRs were also there, and this time they allowed more exploration of the Ice Palace sets, including Miranda Frost's room.
This version of the site also featured a challenging and surprisingly addictive quiz for fans, titled “How Well Do You Know Your 00?” – one I eventually managed to beat, though not without some effort.
But to understand how the online frenzy surrounding Bond’s twentieth adventure truly began, we need to go back to the start…
The film’s cast and crew were officially presented to the press on January 11, 2002, at Pinewood Studios. At the time, the title had yet to be finalized, which is why the sleek “Bond 20” banner remained on display for some time. An earlier, HTML-based version of the Die Another Day website was already active and provided regular updates from the set, some of which included video clips and interviews with cast and crew. Acting as the bridge between the production team and the public, the enigmatic Yarborough collected questions from fans and relayed them to the filmmakers, resulting in several Q&A sessions that were later published on the site.
To mark the franchise’s 40th anniversary, the website also offered a selection of nostalgic downloads for fans, including screensavers and wallpapers featuring the gunbarrels of Brosnan and Connery (actually, Bob Simmons), as well as imagery from the Goldfinger main titles. AIM Buddy Icons rounded out these celebratory extras.
Another cool feature implemented later in 2002 was a James Bond Jukebox which played all the tracks of the The Best of Bond... James Bond compilation, including the Bond Theme remix from the GoldenEye trailers.
007 EA / Nightfire (2002)
Die Another Day did not get a video game adaptation. Instead, the success of Agent Under Fire convinced Electronic Arts that the future of the Bond license lay in original stories. For Nightfire, the studio secured the rights to use Pierce Brosnan’s likeness and capitalized on the momentum surrounding the 20th Bond film, which reached its Royal Premiere just as the game arrived in stores.
As with other EA 007 websites, this one was an enjoyable place to spend time. While I personally found the The World Is Not Enough site stronger in terms of design and overall atmosphere, Nightfire’s offered a wider range of content and several appealing downloads that its predecessor lacked. These included numerous wallpapers, AIM Buddy Icons, and even a Fan Site Kit containing renders for fans to use on their own websites. Visitors could also browse character renders, screenshots, and video clips, or tune into “Nightfire Radio” to listen to Steve Duckworth’s score for the game.
DieAnotherDayDVD.com (2003)
In 2003, Die Another Day became the first James Bond film to receive a two-disc DVD release, accompanied by a dedicated website created specifically to promote the home video edition: dieanotherdaydvd.com. While most of its links are now defunct, the site originally featured short preview clips from the many featurettes included on the fully loaded second disc. It also offered wallpapers, AIM Buddy Icons, and screensavers based on the DVD’s two alternate cover designs.
Perhaps the site’s most memorable feature was 007 Ice Race, a Flash-based mini-game that let players choose between the Aston Martin DB5, the Lotus Esprit, or the Aston Martin Vanquish and race across the icy slopes of Iceland, dodging obstacles using the keyboard arrows. Simple in concept, but undeniably fun.
007 EA / Everything or Nothing (2003)
Originally scheduled for release in November 2003, Everything or Nothing was ultimately pushed back to February 2004. The delay reflected the game’s ambition: it spent more than two years in development as Electronic Arts set out to deliver the definitive third-person Bond experience, particularly after Tomorrow Never Dies for PS1 received a lukewarm critical response. Once the studio secured the rights to Pierce Brosnan’s likeness and voice, the project was envisioned as a full-fledged Hollywood-style adventure. A high-profile supporting cast joined the fifth Bond actor, including Heidi Klum, Shannon Elizabeth, Mýa, Willem Dafoe, and the return of Richard Kiel as Jaws—making Brosnan the only 007 to face the towering henchman in a story entirely separate from The Spy Who Loved Me and Moonraker.
The game’s website closely followed the template established by Nightfire, offering the expected mix of cast information, screenshots, video clips, and wallpapers. While it was serviceable, it never stood out visually – perhaps a matter of personal taste, as I was never particularly fond of its monochromatic color scheme or cover artwork. That said, the site did introduce one genuinely innovative feature: the Dynamic Desktop. Once installed, it connected directly to 007.ea.com, delivering news updates without the need to open a browser. Users could drag and drop character renders onto their desktop and listen to in-game music, and even received a scolding from John Cleese’s Q if the computer was rebooted.
The site’s real strength, however, lay in its Featured Stories and 007 Insider sections. These offered in-depth looks at the game’s development, with interviews featuring designers, artists, and programmers who broke down the creative and technical choices behind the project – such as how the rain effect was achieved in the cemetery level. It’s a shame that similar behind-the-scenes coverage wasn’t extended to the other EA Bond websites.
___________________________________________________________
Web design today often feels like “a lost art,” to borrow Bond’s words from GoldenEye. Many websites have become little more than functional blogs, stripped of personality and discovery, prioritizing simplicity over the striking, immersive designs that once helped define James Bond’s presence on the early World Wide Web.
Much of that material now survives only in screenshots, fragmentary archives, or fading memories. The games no longer run, the videos no longer play, and the plugins that powered them are long gone. Yet for those who experienced it firsthand, waiting patiently for a trailer to download or navigating Bond’s universe one click at a time, the Brosnan era represents something unique: a moment when both 007 and the internet felt new and exciting.
Did you like this article? Remember the Updated Edition of 'The Bond of The Millennium' features details on the marketing and promotion of the Brosnan Bond films. You can check it out here.