When Rare developed the hit
video game adaptation of GoldenEye for Nintendo 64, they were allowed
to incorporate elements from past films. As a result, the 1997 first-person
shooter included two bonus missions primarily based on the Roger Moore era. Aztec, unlocked once the story mode was
beaten on Secret Agent (medium) difficulty, had Bond infiltrating the ruins of
Teotihuacán to reprogram a NASA shuttle hijacked by the Drax Corporation,
battling Jaws in the process. Egyptian, unlocked after every other level was completed on 00 Agent (hard)
difficulty, assigned the player to recover the Golden Gun from an ancient
temple in el-Saghira and use it to kill Live And Let Die villain Baron
Samedi.
With Christopher Lee’s
praise of Pierce Brosnan’s James Bond –whom he considered the closest to Ian
Fleming’s vision– circulating once again in cyberspace, it feels like the right
time to revisit how this unlockable level from a Nintendo 64 game quietly fits
into the broader cinematic lore of Bond.
Most people associate Lee
with his role as Francisco Scaramanga in The Man With The Golden Gun,
the hitman who challenged 007 to a deadly duel on his island in Red China
waters. Yet Lee was also Fleming’s step-cousin, and the two held several
conversations about the character. Fleming even confided that he had once
considered James Mason for the role. While this may frustrate some
self-proclaimed fans, Lee’s praise of Brosnan should not be dismissed lightly.
It was published in The Scotsman in early 2005, at a time when Brosnan
–who had helped re-establish Bond as a global phenomenon– had just been rather
unceremoniously removed from the role. MGM executives pushed for his return for
a fifth Bond film, and Barbara Broccoli initially agreed, before ultimately
deciding to take the franchise in a regrettably different direction.
Anyway, back to GoldenEye
007’s Egyptian level.
Baron Samedi is guarding
Scaramanga’s Golden Gun within an ancient temple in the Valley of the Kings,
and Bond must recover it. The mission has two clear objectives: recover the
weapon and use it to eliminate the voodoo witchdoctor. The shaman can be killed
with three shots from the Golden Gun, but obtaining it is no simple task. Bond
must pass through a shrine and unlock a bulletproof case by following a precise
path across a grid of floor tiles. Step correctly, and the case opens. Step
incorrectly, and two nearly indestructible hidden turrets activate and open
fire. In the days before YouTube, discovering the correct path was no easy
feat, with solutions limited to magazines and scattered websites.
Looking back at the 1974
film, it is clear that Scaramanga held Bond in high regard. He saw him less as
an enemy and more as a rival, perhaps even an equal. Facing him was his
ultimate challenge. This is evident in the life-size statue of Bond placed
within his island’s funhouse, a twisted monument to the man he sought to
defeat. When the black belt karate students employed by Hai Fat fail to kill
007, Scaramanga finds it amusing: “What do they teach in that school, ballet
dancing?” Later, when Bond arrives on his island to rescue Mary Goodnight and
recover the Solex agitator, Scaramanga welcomes him cordially, offering lunch
and a toast: “To us, Mr. Bond. We are the best.” This speaks volumes about how great
Bond’s reputation is within the criminal underworld. He’s not merely feared,
but respected.
Taking this into account,
the Egyptian shrine challenge feels entirely in character for Scaramanga. He
was a man who appreciated trials of skill and elegance, even subjecting himself
to such tests through the elaborate games orchestrated with his manservant,
Nick Nack. In this light, the shrine puzzle resembles a ritual of worthiness.
It is almost as if Scaramanga, consciously or not, designed a challenge that
only Bond could overcome, only he being
worthy to inherit the Golden Gun. Not because they shared the same moral
ground, but because he recognized Bond’s value as both a gentleman and a modern
warrior. This sentiment is echoed when he proposes their “duel of titans,”
acknowledging it as old-fashioned, yet still “the onIy true test for gentlemen.”
Seen from this perspective, the mission at el-Saghira takes on a deeper symbolic dimension. It becomes an ultimate confrontation between opposing forces. Bond emerges as a kind of warrior of God: a “modern-day St. George,” as Fleming once described him. In opposition, Baron Samedi represents a darker, pagan force, rooted in black magic and superstition. Both contend for possession of a powerful and coveted artifact, yet it is the force of good that ultimately claims it and uses it to vanquish evil.
The level that concludes
the GoldenEye 007 gameplay exceeds
its function of offering a nostalgic callback. It ends up reinforcing Bond’s
mythological stature, framing his victory not just as a matter of skill, but as
the outcome of a trial he alone was destined to overcome. And reaffirms that
Pierce Brosnan’s James Bond is now, undeniably, The Man With The
Golden Gun.
Read more about the video games of the Brosnan era in a chapter of the Updated Edition of The Bond of The Millennium. You can get the book in Paperback, Kindle and DRM-Free Digital Special Edition at ZOOM Platform.


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